Mario Rabbids box art
  • Ubisoft Paris
  • Ubisoft Milan
Publisher(s) Ubisoft
Director(s) Davide Soliani
Producer(s) Xavier Manzanares
Artist(s) Mauro Perini
Composer(s) Grant Kirkhope
  • Mario
  • Raving Rabbids
Engine Snowdrop
Platform(s) Nintendo Switch
  • WW: 29 August 2017
Genre(s) Turn-based tactics
Mode(s) Single-player, multiplayer

Mario + Rabbids Kingdom Battle is an upcoming turn-based tactical role-playing video game developed and published by Ubisoft exclusively for Nintendo Switch. It is a crossover of Nintendo's Mario and Ubisoft's Raving Rabbids franchises, and is set for release worldwide in August 29 2017.

Gameplay Edit

Mario + Rabbids Kingdom Battle is a role-playing video game featuring turn-based combat and elements of exploration. The game features eight playable characters: Mario, Luigi, Princess Peach, and Yoshi from the Mario franchise, and four Rabbids dressed as the former. The characters wield guns that shoot laser beams. The game features two-player local cooperative play. The characters have the capability of attacking through dashing, firing through weapons and by using team jump (an ability in which one character boosts another to reach further ground than capable). They can defend by entering either full or half cover. Each character has a special skill.

Plot Edit

While traveling to Princess Peach's castle, Mario discovers a giant vortex floating above him. Soon after this discovery, Rabbids begin flying out of it. To restore the Mushroom Kingdom, which has been "torn apart" by the mischievous Rabbids, Mario teams up with Luigi, Princess Peach, Yoshi, and four heroic Rabbids that are dressed up as Mario and his friends to defeat their enemies while armed with various weapons. They are aided by Beep-O, a rabbid roomba-like robot that serves as their instructor.

Characters and Descriptions Edit

Note: Currently not everything is known.

Icon Mario

Mario's offensive talents make him a natural choice to lead the charge in battle. He is a mid-to-close range fighter with excellent mobility. He is a team fighter with 5/5 Offense,2/5 Defense and 3/5 Mobility skills. He has 220 health points. His mobility includes 6 cells of movement and 3 cells of pipe exit range. His attacks include a Dash of 20 damage, a Cleansing Stop (Through Team Jump) that extends through 6 cells. His primary weapon is a blaster and secondary is his melee. His techniques include Hero Sight (When triggered: 20-28 weapon damage on 3 turns) and M-Power.

Icon Luigi

A master of long-range attacks (due to his fear of the front lines) Luigi has bravely led many 'fighting retreats' thanks to his advanced mobility. He is a scout with 4/5 Offense, 1/5 Defense and 5/5 Mobility. He has 130 health points. His movement is the same as Mario as well as his attacks. His primary weapon is precision and secondary is Sentry. His techniques include Steely Stare and Itchy Feet. His team jump attack is the Double Cleansing Stomp with the extended 6 cells (but twice).

Icon Yoshi

Yoshi is a long-range specialist who belongs behind the front lines where he can deliver a power-packed punch from afar. Loves fruit. He is an eggsploder with 5/5 Offense, 2/5 Defense and 3/5 Mobility. His team jump includes his ground pound attack. His primary weapon is Rumblebang and secondary is Rocket. His primary technique is Egg Beater and secondary is Super Chance.

Princess Peach
Icon Peach

In her new role as a 'defender in a dress' vs. 'damsel in distress', Princess Peach strikes a nice balance between offense, defense and mobility. She is a paladin with 3/5 Offense,3/5 Defense and 4/5 mobility. Her Team Jump attack is the Healing Jump. Her primary technique is the Royal Gaze and her secondary is Protection.

Rabbid Mario
Icon Rabbid Mario

A big league brawler with exceptional luck, a dependable defense, solid moves and massive case of imposter syndrome. He has 4/5 Offense, 2/5 Defense and 4/5 Mobility. His Dash attack is the Boom Dash. His primary weapon is the Boomshot while his secondary is Melee. His primary technique is Bodyguard while his secondary is the Magnet Dance.

Rabbid Luigi
Icon Rabbid Luigi

Rabbid Luigi is a defensive specialist who can leverage the unpredictable elemental forces that surround us all to great strategic effect. He is of Wizard rank with 200 health points. His mobility includes 6 cells of movement and 3 cells of Pipe Exit Range. His Dash attack is the Vamp Dash of 30 damage. He is capable of Team Jump (with no attack) that also extends in 6 cells. His primary attack is the Bworb while his secondary is the Rocket. His primary technique is the Super Barrier (Immunity to Super Effects for 2 turns) while his secondary is the Weaken effect.

Rabbid Yoshi
Icon Rabbid Yooshi

Rabbid Yoshi is best utilized lashing out with heavy weapons at long range. His arsenal includes melee skills, solid defense and a cool victory dance. He is a Team Leader/Fighter with 3/5 Offense, 4/5 defense and 3/5 Mobility. His Dash is the Triple Dash attack. His primary weapon is the Rumblebang while his secondary is the Grenaduck. His primary technique is the Outer Shell move, while his secondary is the Scaredy Rabbid move.

Rabbid Peach
Icon Rabbid Peach

A proficient healer and damage-denier, when this defense-oriented prima donna takes the battlefield as she keeps one eye on the enemy, and one on Mario. She is a Healer of 2/5 Offense, 5/5 Defense and 3/5 Mobility. She has 220 health points. Her mobility includes 6 cells of movement and 3 cells of Pipe Exit Range. Her Dash attack is the Stylish Dash of 20 damage (two times): Her Team Jump is the normal one without attack of 6 cells. Her primary weapon is the Blaster, while her secondary is the Sentry. Her primary technique is the Shield ( Weapon damage reduction: 40% on 2 turns), while her secondary technique is the Heal ability.

Development Edit

Mario + Rabbids Kingdom Battle is being developed by Ubisoft Paris and Ubisoft Milan using Ubisoft's proprietary Snowdrop game engine. Mario creator Shigeru Miyamoto was impressed by the prototype of a Mario and Rabbids crossover game that was presented to him by Ubisoft Milan's creative director Davide Soliani in 2014. That prototype was created in less than a month.  Miyamoto felt the concept was easy to understand and that it was refreshing to see Mario placed in a genre of game that he had not anticipated. Development of the game was led under Soliani once their pitch was approved by Nintendo.

The Ubisoft development team traveled to Nintendo's headquarters in Kyoto on several occasions to ensure their understanding of the Mario universe was solid and that their new take on genre had not been covered that much before. Art director Mauro Perini noted that it was important to capture the atmosphere of Nintendo games, however they also wanted to combine the crazier elements of the Rabbids universe with existing components of Mario. Producer Xavier Manzanares wanted the game to offer a deep and content-filled experience that was structured so that the game could be played in short sessions. They felt this format was ideal for the Nintendo Switch system which is capable of being a handheld and a home console. Ubisoft enlisted British video game composer Grant Kirkhope to compose the score for the game.

Release Edit

Information on a cross-over between the Mario and Raving Rabbids franchises was leaked as early as November 2016, although the title Mario + Rabbids Kingdom Battle was first leaked in May 2017, prior to its official announcement during Ubisoft's press conference at the Electronic Entertainment Expo 2017.  The game is scheduled to release for the Nintendo Switch on 29 August 2017.  A collector's edition is also planned, with a soundtrack CD, cards, and a Rabbid Mario figurine included.

Media Edit

Images Edit

Videos Edit

Mario + Rabbids Kingdom Battle E3 2017 Announcement Trailer Ubisoft US02:20

Mario + Rabbids Kingdom Battle E3 2017 Announcement Trailer Ubisoft US

External links Edit

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